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/**
 * smooth-scroll v7.0.2
 * Animate scrolling to anchor links, by Chris Ferdinandi.
 * http://github.com/cferdinandi/smooth-scroll
 *
 * Free to use under the MIT License.
 * http://gomakethings.com/mit/
 */

(function (root, factory) {
    if ( typeof define === 'function' && define.amd ) {
        define([], factory(root));
    } else if ( typeof exports === 'object' ) {
        module.exports = factory(root);
    } else {
        root.smoothScroll = factory(root);
    }
})(typeof global !== 'undefined' ? global : this.window || this.global, function (root) {

    'use strict';

    //
    // Variables
    //

    var smoothScroll = {}; // Object for public APIs
    var supports = !!root.document.querySelector && !!root.addEventListener; // Feature test
    var settings, eventTimeout, fixedHeader, headerHeight;

    // Default settings
    var defaults = {
        speed: 500,
        easing: 'easeInOutCubic',
        offset: 0,
        updateURL: true,
        callback: function () {}
    };


    //
    // Methods
    //

    /**
     * Merge two or more objects. Returns a new object.
     * @private
     * @param {Boolean}  deep     If true, do a deep (or recursive) merge [optional]
     * @param {Object}   objects  The objects to merge together
     * @returns {Object}          Merged values of defaults and options
     */
    var extend = function () {

        // Variables
        var extended = {};
        var deep = false;
        var i = 0;
        var length = arguments.length;

        // Check if a deep merge
        if ( Object.prototype.toString.call( arguments[0] ) === '[object Boolean]' ) {
            deep = arguments[0];
            i++;
        }

        // Merge the object into the extended object
        var merge = function (obj) {
            for ( var prop in obj ) {
                if ( Object.prototype.hasOwnProperty.call( obj, prop ) ) {
                    // If deep merge and property is an object, merge properties
                    if ( deep && Object.prototype.toString.call(obj[prop]) === '[object Object]' ) {
                        extended[prop] = extend( true, extended[prop], obj[prop] );
                    } else {
                        extended[prop] = obj[prop];
                    }
                }
            }
        };

        // Loop through each object and conduct a merge
        for ( ; i < length; i++ ) {
            var obj = arguments[i];
            merge(obj);
        }

        return extended;

    };

    /**
     * Get the height of an element.
     * @private
     * @param  {Node} elem The element to get the height of
     * @return {Number}    The element's height in pixels
     */
    var getHeight = function ( elem ) {
        return Math.max( elem.scrollHeight, elem.offsetHeight, elem.clientHeight );
    };

    /**
     * Get the closest matching element up the DOM tree.
     * @private
     * @param  {Element} elem     Starting element
     * @param  {String}  selector Selector to match against (class, ID, data attribute, or tag)
     * @return {Boolean|Element}  Returns null if not match found
     */
    var getClosest = function ( elem, selector ) {

        // Variables
        var firstChar = selector.charAt(0);
        var supports = 'classList' in document.documentElement;
        var attribute, value;

        // If selector is a data attribute, split attribute from value
        if ( firstChar === '[' ) {
            selector = selector.substr(1, selector.length - 2);
            attribute = selector.split( '=' );

            if ( attribute.length > 1 ) {
                value = true;
                attribute[1] = attribute[1].replace( /"/g, '' ).replace( /'/g, '' );
            }
        }

        // Get closest match
        for ( ; elem && elem !== document; elem = elem.parentNode ) {

            // If selector is a class
            if ( firstChar === '.' ) {
                if ( supports ) {
                    if ( elem.classList.contains( selector.substr(1) ) ) {
                        return elem;
                    }
                } else {
                    if ( new RegExp('(^|\\s)' + selector.substr(1) + '(\\s|$)').test( elem.className ) ) {
                        return elem;
                    }
                }
            }

            // If selector is an ID
            if ( firstChar === '#' ) {
                if ( elem.id === selector.substr(1) ) {
                    return elem;
                }
            }

            // If selector is a data attribute
            if ( firstChar === '[' ) {
                if ( elem.hasAttribute( attribute[0] ) ) {
                    if ( value ) {
                        if ( elem.getAttribute( attribute[0] ) === attribute[1] ) {
                            return elem;
                        }
                    } else {
                        return elem;
                    }
                }
            }

            // If selector is a tag
            if ( elem.tagName.toLowerCase() === selector ) {
                return elem;
            }

        }

        return null;

    };

    /**
     * Escape special characters for use with querySelector
     * @private
     * @param {String} id The anchor ID to escape
     * @author Mathias Bynens
     * @link https://github.com/mathiasbynens/CSS.escape
     */
    var escapeCharacters = function ( id ) {
        var string = String(id);
        var length = string.length;
        var index = -1;
        var codeUnit;
        var result = '';
        var firstCodeUnit = string.charCodeAt(0);
        while (++index < length) {
            codeUnit = string.charCodeAt(index);
            // Note: there’s no need to special-case astral symbols, surrogate
            // pairs, or lone surrogates.

            // If the character is NULL (U+0000), then throw an
            // `InvalidCharacterError` exception and terminate these steps.
            if (codeUnit === 0x0000) {
                throw new InvalidCharacterError(
                    'Invalid character: the input contains U+0000.'
                );
            }

            if (
                // If the character is in the range [\1-\1F] (U+0001 to U+001F) or is
            // U+007F, […]
            (codeUnit >= 0x0001 && codeUnit <= 0x001F) || codeUnit == 0x007F ||
                // If the character is the first character and is in the range [0-9]
                // (U+0030 to U+0039), […]
            (index === 0 && codeUnit >= 0x0030 && codeUnit <= 0x0039) ||
                // If the character is the second character and is in the range [0-9]
                // (U+0030 to U+0039) and the first character is a `-` (U+002D), […]
            (
            index === 1 &&
            codeUnit >= 0x0030 && codeUnit <= 0x0039 &&
            firstCodeUnit === 0x002D
            )
            ) {
                // http://dev.w3.org/csswg/cssom/#escape-a-character-as-code-point
                result += '\\' + codeUnit.toString(16) + ' ';
                continue;
            }

            // If the character is not handled by one of the above rules and is
            // greater than or equal to U+0080, is `-` (U+002D) or `_` (U+005F), or
            // is in one of the ranges [0-9] (U+0030 to U+0039), [A-Z] (U+0041 to
            // U+005A), or [a-z] (U+0061 to U+007A), […]
            if (
                codeUnit >= 0x0080 ||
                codeUnit === 0x002D ||
                codeUnit === 0x005F ||
                codeUnit >= 0x0030 && codeUnit <= 0x0039 ||
                codeUnit >= 0x0041 && codeUnit <= 0x005A ||
                codeUnit >= 0x0061 && codeUnit <= 0x007A
            ) {
                // the character itself
                result += string.charAt(index);
                continue;
            }

            // Otherwise, the escaped character.
            // http://dev.w3.org/csswg/cssom/#escape-a-character
            result += '\\' + string.charAt(index);

        }
        return result;
    };

    /**
     * Calculate the easing pattern
     * @private
     * @link https://gist.github.com/gre/1650294
     * @param {String} type Easing pattern
     * @param {Number} time Time animation should take to complete
     * @returns {Number}
     */
    var easingPattern = function ( type, time ) {
        var pattern;
        if ( type === 'easeInQuad' ) pattern = time * time; // accelerating from zero velocity
        if ( type === 'easeOutQuad' ) pattern = time * (2 - time); // decelerating to zero velocity
        if ( type === 'easeInOutQuad' ) pattern = time < 0.5 ? 2 * time * time : -1 + (4 - 2 * time) * time; // acceleration until halfway, then deceleration
        if ( type === 'easeInCubic' ) pattern = time * time * time; // accelerating from zero velocity
        if ( type === 'easeOutCubic' ) pattern = (--time) * time * time + 1; // decelerating to zero velocity
        if ( type === 'easeInOutCubic' ) pattern = time < 0.5 ? 4 * time * time * time : (time - 1) * (2 * time - 2) * (2 * time - 2) + 1; // acceleration until halfway, then deceleration
        if ( type === 'easeInQuart' ) pattern = time * time * time * time; // accelerating from zero velocity
        if ( type === 'easeOutQuart' ) pattern = 1 - (--time) * time * time * time; // decelerating to zero velocity
        if ( type === 'easeInOutQuart' ) pattern = time < 0.5 ? 8 * time * time * time * time : 1 - 8 * (--time) * time * time * time; // acceleration until halfway, then deceleration
        if ( type === 'easeInQuint' ) pattern = time * time * time * time * time; // accelerating from zero velocity
        if ( type === 'easeOutQuint' ) pattern = 1 + (--time) * time * time * time * time; // decelerating to zero velocity
        if ( type === 'easeInOutQuint' ) pattern = time < 0.5 ? 16 * time * time * time * time * time : 1 + 16 * (--time) * time * time * time * time; // acceleration until halfway, then deceleration
        return pattern || time; // no easing, no acceleration
    };

    /**
     * Calculate how far to scroll
     * @private
     * @param {Element} anchor The anchor element to scroll to
     * @param {Number} headerHeight Height of a fixed header, if any
     * @param {Number} offset Number of pixels by which to offset scroll
     * @returns {Number}
     */
    var getEndLocation = function ( anchor, headerHeight, offset ) {
        var location = 0;
        if (anchor.offsetParent) {
            do {
                location += anchor.offsetTop;
                anchor = anchor.offsetParent;
            } while (anchor);
        }
        location = location - headerHeight - offset;
        return location >= 0 ? location : 0;
    };

    /**
     * Determine the document's height
     * @private
     * @returns {Number}
     */
    var getDocumentHeight = function () {
        return Math.max(
            root.document.body.scrollHeight, root.document.documentElement.scrollHeight,
            root.document.body.offsetHeight, root.document.documentElement.offsetHeight,
            root.document.body.clientHeight, root.document.documentElement.clientHeight
        );
    };

    /**
     * Convert data-options attribute into an object of key/value pairs
     * @private
     * @param {String} options Link-specific options as a data attribute string
     * @returns {Object}
     */
    var getDataOptions = function ( options ) {
        return !options || !(typeof JSON === 'object' && typeof JSON.parse === 'function') ? {} : JSON.parse( options );
    };

    /**
     * Update the URL
     * @private
     * @param {Element} anchor The element to scroll to
     * @param {Boolean} url Whether or not to update the URL history
     */
    var updateUrl = function ( anchor, url ) {
        if ( root.history.pushState && (url || url === 'true') ) {
            root.history.pushState( null, null, [root.location.protocol, '//', root.location.host, root.location.pathname, root.location.search, anchor].join('') );
        }
    };

    var getHeaderHeight = function ( header ) {
        return header === null ? 0 : ( getHeight( header ) + header.offsetTop );
    };

    /**
     * Start/stop the scrolling animation
     * @public
     * @param {Element} toggle The element that toggled the scroll event
     * @param {Element} anchor The element to scroll to
     * @param {Object} options
     */
    smoothScroll.animateScroll = function ( toggle, anchor, options ) {

        // Options and overrides
        var overrides = getDataOptions( toggle ? toggle.getAttribute('data-options') : null );
        var settings = extend( settings || defaults, options || {}, overrides ); // Merge user options with defaults
        anchor = '#' + escapeCharacters(anchor.substr(1)); // Escape special characters and leading numbers

        // Selectors and variables
        var anchorElem = anchor === '#' ? root.document.documentElement : root.document.querySelector(anchor);
        var startLocation = root.pageYOffset; // Current location on the page
        if ( !fixedHeader ) { fixedHeader = root.document.querySelector('[data-scroll-header]'); }  // Get the fixed header if not already set
        if ( !headerHeight ) { headerHeight = getHeaderHeight( fixedHeader ); } // Get the height of a fixed header if one exists and not already set
        var wasSticky = $("header").hasClass("sticky");
        var endLocation = getEndLocation( anchorElem, headerHeight, parseInt(settings.offset, 10) ); // Scroll to location
        if(!$(toggle).hasClass("inline-scroll")){
            if(!wasSticky) {
                if($(".showhide").is(":visible"))
                    endLocation -=40;
                else
                    endLocation -=100;
            }
        }
        var animationInterval; // interval timer
        var distance = endLocation - startLocation; // distance to travel
        var documentHeight = getDocumentHeight();
        var timeLapsed = 0;
        var percentage, position;

        // Update URL
        updateUrl(anchor, settings.updateURL);

        /**
         * Stop the scroll animation when it reaches its target (or the bottom/top of page)
         * @private
         * @param {Number} position Current position on the page
         * @param {Number} endLocation Scroll to location
         * @param {Number} animationInterval How much to scroll on this loop
         */
        var stopAnimateScroll = function (position, endLocation, animationInterval) {
            var currentLocation = root.pageYOffset;
            if ( position == endLocation || currentLocation == endLocation || ( (root.innerHeight + currentLocation) >= documentHeight ) ) {
                clearInterval(animationInterval);
                anchorElem.focus();
                settings.callback( toggle, anchor ); // Run callbacks after animation complete
            }
        };

        /**
         * Loop scrolling animation
         * @private
         */
        var loopAnimateScroll = function () {
            timeLapsed += 16;
            percentage = ( timeLapsed / parseInt(settings.speed, 10) );
            percentage = ( percentage > 1 ) ? 1 : percentage;
            position = startLocation + ( distance * easingPattern(settings.easing, percentage) );
            root.scrollTo( 0, Math.floor(position) );
            stopAnimateScroll(position, endLocation, animationInterval);
        };

        /**
         * Set interval timer
         * @private
         */
        var startAnimateScroll = function () {
            animationInterval = setInterval(loopAnimateScroll, 16);
        };

        /**
         * Reset position to fix weird iOS bug
         * @link https://github.com/cferdinandi/smooth-scroll/issues/45
         */
        if ( root.pageYOffset === 0 ) {
            root.scrollTo( 0, 0 );
        }

        // Start scrolling animation
        startAnimateScroll();

    };

    /**
     * If smooth scroll element clicked, animate scroll
     * @private
     */
    var eventHandler = function (event) {
        var toggle = getClosest(event.target, '[data-scroll]');
        if ( toggle && toggle.tagName.toLowerCase() === 'a' ) {
            event.preventDefault(); // Prevent default click event
            smoothScroll.animateScroll( toggle, toggle.hash, settings); // Animate scroll
        }
    };

    /**
     * On window scroll and resize, only run events at a rate of 15fps for better performance
     * @private
     * @param  {Function} eventTimeout Timeout function
     * @param  {Object} settings
     */
    var eventThrottler = function (event) {
        if ( !eventTimeout ) {
            eventTimeout = setTimeout(function() {
                eventTimeout = null; // Reset timeout
                headerHeight = getHeaderHeight( fixedHeader ); // Get the height of a fixed header if one exists
            }, 66);
        }
    };

    /**
     * Destroy the current initialization.
     * @public
     */
    smoothScroll.destroy = function () {

        // If plugin isn't already initialized, stop
        if ( !settings ) return;

        // Remove event listeners
        root.document.removeEventListener( 'click', eventHandler, false );
        root.removeEventListener( 'resize', eventThrottler, false );

        // Reset varaibles
        settings = null;
        eventTimeout = null;
        fixedHeader = null;
        headerHeight = null;
    };

    /**
     * Initialize Smooth Scroll
     * @public
     * @param {Object} options User settings
     */
    smoothScroll.init = function ( options ) {

        // feature test
        if ( !supports ) return;

        // Destroy any existing initializations
        smoothScroll.destroy();

        // Selectors and variables
        settings = extend( defaults, options || {} ); // Merge user options with defaults
        fixedHeader = root.document.querySelector('[data-scroll-header]'); // Get the fixed header
        headerHeight = getHeaderHeight( fixedHeader );

        // When a toggle is clicked, run the click handler
        root.document.addEventListener('click', eventHandler, false );
        if ( fixedHeader ) { root.addEventListener( 'resize', eventThrottler, false ); }

    };


    //
    // Public APIs
    //

    return smoothScroll;

});